3/31/2023 0 Comments Super bomberman 6 snes rom![]() Waiting for it to wear off takes too much time. 12 is also impractical, as you can't get hit by a punched bomb while having the invincibility on.They'd also lose most of the power ups which is a major set-back. 10 is hugely impractical, by the time a speedrunner reaches level 3-4 they should already have 9 lives, and losing all 9 will take ages with the super long invincibility. Super Nintendo (SNES) ( Download Emulator ) File Name Super Bomber Man (Japan).However, there are more than enough Extra Bomb bonuses until level 6-4 making the hidden bonus in this level very plausible. It's hard to plan ahead for 9 in Level 3-3, as the only bonus that alters the second digit of the score is the Extra Bomb bonus and there aren't too many of these to spare or give up on. ![]() If a player has the Punching Glove bonus, pressing the Y button 5 times (no need to actually punch a bomb) will fulfill the condition. Keep in mind, however, that 6-7 is the last randomly-generated level, so triggering a bonus there isn't too helpful. 6 is actually free! Turns out you can press Start while the end-of-level jingle plays and it'll spawn the bonus without actually opening a menu and wasting a precious second on the menu animation.4 is quite time consuming, however for a reason I'll describe later I still use it on Level 1-5.3 and 5 are hugely impractical, 1280 frames are over 21 seconds and wasting so much time on a single level makes no sense in a TAS.2 is possible but hard to control in a TAS scenario, because placing a bomb into a tile with an active explosion breaks the current combo, so you have to plan the entire level around this bonus, which might be too slow.If someone happens to have the exit exposed before defeating an enemy it's possible to utilize this, but it's very unlikely and it's probably not worth to plan a run around this. 1 is possible but usually not practical, bombing the exit will respawn a defeated enemy with several seconds of invincibility, and it can't be done while the end-of-level jingle is playing, so it's too slow for a TAS.Some of these are not practical for a TAS: Have one player place 6 bombs at the same time (Level 3-6).Have a player reach 0 lives (Levels 3-4, 4-5).Let the last digits of a player's score be "20" (Levels 3-3 and 6-4).Use the Punching Glove bonus 5 times (Levels 2-7 and 6-5).Find every regular bonus, and the exit, without taking or destroying any of them (Level 2-4).Open the pause menu (Levels 2-2 and 6-7).Placing a bomb at least once in each of the four corners of the level (Levels 1-5 and 4-1). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |